list
list: { arrestingcable1: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }; arrestingcable2: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }; arrestingcable3: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }; arrestingcable4: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }; carrier: { collisionRadius: number; collisionTriangles: number[][][]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; url: string }; meigs: { collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; url: string; intersectionCallback: any } }
Type declaration
arrestingcable1: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }
arrestingCable: boolean
arrestingCableHeight: number
collisionRadius: number
collisionTriangles: number[][][]
htr: number[]
location: number[]
options: { castShadows: boolean; receiveShadows: boolean }
castShadows: boolean
receiveShadows: boolean
rotateModelOnly: boolean
url: string
arrestingcable2: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }
arrestingCable: boolean
arrestingCableHeight: number
collisionRadius: number
collisionTriangles: number[][][]
htr: number[]
location: number[]
options: { castShadows: boolean; receiveShadows: boolean }
castShadows: boolean
receiveShadows: boolean
rotateModelOnly: boolean
url: string
arrestingcable3: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }
arrestingCable: boolean
arrestingCableHeight: number
collisionRadius: number
collisionTriangles: number[][][]
htr: number[]
location: number[]
options: { castShadows: boolean; receiveShadows: boolean }
castShadows: boolean
receiveShadows: boolean
rotateModelOnly: boolean
url: string
arrestingcable4: { arrestingCable: boolean; arrestingCableHeight: number; collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; rotateModelOnly: boolean; url: string }
arrestingCable: boolean
arrestingCableHeight: number
collisionRadius: number
collisionTriangles: number[][][]
htr: number[]
location: number[]
options: { castShadows: boolean; receiveShadows: boolean }
castShadows: boolean
receiveShadows: boolean
rotateModelOnly: boolean
url: string
carrier: { collisionRadius: number; collisionTriangles: number[][][]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; url: string }
collisionRadius: number
collisionTriangles: number[][][]
location: number[]
options: { castShadows: boolean; receiveShadows: boolean }
castShadows: boolean
receiveShadows: boolean
url: string
meigs: { collisionRadius: number; collisionTriangles: number[][][]; htr: number[]; location: number[]; options: { castShadows: boolean; receiveShadows: boolean }; url: string; intersectionCallback: any }
collisionRadius: number
collisionTriangles: number[][][]
htr: number[]
location: number[]
options: { castShadows: boolean; receiveShadows: boolean }
castShadows: boolean
receiveShadows: boolean
url: string
intersectionCallback:function
- intersectionCallback(a?: any): void
Can be accessed with
objects.