Properties
_children
_children: Object3D[]
_collisionPoints
_collisionPoints: (number[] & { contactProperties: { damping: number; dynamicFriction: number; frictionCoef: number; lockSpeed: number }; lastGroundAltitude: null | number; part: { 3dmodel: Model; animations: Record<string, unknown>[]; brakesController: boolean; model: string; name: string; originalScale: number[]; points: {}; position: number[]; scale: number[]; textures: { filename: string; index: number }[]; type: string } & { object3D: Object3D }; worldPosition: number[]; wrongAltitude: null | number; wrongAltitudeTries: number })[]
Optional _entity
_entity?: Entity
_initialPosition
_initialPosition: number[]
_initialRotation
_initialRotation: number[]
_initialScale
_initialScale: number[]
Optional _model
_model?: Model
_nodeName
_nodeName: string
Optional _nodeOrigin
_nodeOrigin?: number[]
_options
_options: { 3dmodel: Model; animations: Record<string, unknown>[]; brakesController: boolean; model: string; name: string; originalScale: number[]; points: {}; position: number[]; scale: number[]; textures: { filename: string; index: number }[]; type: string }
Type declaration
3dmodel: Model
animations: Record<string, unknown>[]
brakesController: boolean
model: string
name: string
originalScale: number[]
points: {}
[key: string]: number[] & { worldPosition: number[] }
position: number[]
scale: number[]
textures: { filename: string; index: number }[]
type: string
_parent
_parent: null | Object3D
_points
_points: {}
Type declaration
[key: string]: number[] & { worldPosition: number[] }
_position
_position: number[]
_rotation
_rotation: number[]
Optional lla
lla?: number[]
worldPosition
worldPosition: number[]
worldRotation
worldRotation: number[]
Static utilities
utilities: { getPointLla: any }
Type declaration
getPointLla:function
- getPointLla(a: unknown, b?: number[]): number[]
Parameters
a: unknown
Optional b: number[]
Returns number[]