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Hierarchy

  • Wind

Index

Constructors

  • new Wind(a: number, b: number, c: number, d: number): Wind

Properties

ceiling: number
direction: number
floor: number
mainDirection: number
speed: number
speedKnots: number
speedMs: number
vector: number[]
vectorCross: number[]
vectorMs: number[]

Methods

  • computeAndSet(a?: null | number[]): void
  • computeTerrainLift(a?: null | number[]): number[] & { origin: number[] }
  • randomize(): void

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